Unreal + OpenXR Architecture
A portable architecture for Unreal XR projects that separates OpenXR runtime concerns, Unreal actors, spatial backend state, coordinate conversion, and extensions.
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2 guides from Spatial Systems Journal about game engines.
Use these field notes alongside the core architecture pages. Each article links to related implementation paths and maintains its own source, metadata, and featured artwork.
A portable architecture for Unreal XR projects that separates OpenXR runtime concerns, Unreal actors, spatial backend state, coordinate conversion, and extensions.
Read the guide →
How to connect a spatial backend to Unity XR without coupling network models to GameObjects, including adapters, interactors, anchors, async state, and testing.
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