Unreal + OpenXR Architecture
A portable architecture for Unreal XR projects that separates OpenXR runtime concerns, Unreal actors, spatial backend state, coordinate conversion, and extensions.
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2 guides from Spatial Systems Journal about openxr.
Use these field notes alongside the core architecture pages. Each article links to related implementation paths and maintains its own source, metadata, and featured artwork.
A portable architecture for Unreal XR projects that separates OpenXR runtime concerns, Unreal actors, spatial backend state, coordinate conversion, and extensions.
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A practical comparison of WebXR and OpenXR, including runtime boundaries, portability, deployment, input, reference spaces, and where a product-specific spatial API belongs.
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